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 La v0.99 des livres d'armées

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Seigneur Conspirateur du Changement

Nombre de messages : 419
Date d'inscription : 28/12/2015

Feuille de personnage
Dieu(x) Vénéré(s): Tzeentch, Olric

La v0.99 des livres d'armées Empty
MessageSujet: La v0.99 des livres d'armées   La v0.99 des livres d'armées Icon_minitimeJeu 03 Mar 2016, 23:33

Salut, salut,

La tant attendue v0.12 va bientôt arrivé. Voici un petit résumé du côté des GdC:


Je vais tenter de faire un rapide résumé en français de chaque changement, si vous avez des précisions supplémentaires n'hésitez pas, il se peut que je n'ai pas tout compris. Si vous avez suivit les nouveautés des HB et des démons de votre côté je vous invite à suivre le mouvement  Wink


1. Marks of the Dark Gods were redesigned on many levels. To begin, pricing has changed. Since different Marks give different features to different units, in the long run sticking with same price for all of them caused some internal balance problems. In the new update the price of each mark will vary for each unit. One mantra of T9A project is to avoid any auto-includes, and MoL chariots, MoC characters and MoW everything else were becoming just that. The new pricing will address this.

Regarding internal balance, even with the new pricing structure for marks it was likely that some of them would never see play. Therefore, every mark but the Mark of Change got a slight redesign in order to make them more unique. The new Marks are more tactical, promoting good maneuvering and discouraging deathstars. Also, their roles are clearer now:

   MoW — Offensive: +1 to-hit to the front, can't declare flee.
   MoP — Defensive: -1 to-hit from the front (but no worse than on 5+), -1 Initiative for the marked model.
   MoL — Control: Re-roll charge, pursuit and random movement rolls, and Immune to Panic.
   MoC — Support: Ironically, given the name, there has been no change.

Finally, the stacking of Marks and "ubermarks" were always on weak foundations balance wise, and with the overall toning down of the power level they had to go away.

Marque de Khorne: +1 pour toucher de front, ne peut pas fuir volontairement
Marque de Nurgle: les ennemies ont -1 pour toucher de front (jusqu'à un maximum de 5+), mais les figurines ont -1 en Initative
Marque de Slaanesh: peut relancer les mouvement de charge, poursuite, mouvement aléatoire et devient immunisé à la panique.
Marque de Tzeentch: Pas de changement, pour le dieu du changement Shocked (attaques divines, attaques enfammées, Hellfire à choisir en début de phase)

2. Gaze of the Gods gives re-roll to-hit and to-wound the next turn after killing a Monster/Character in a challenge. The current table for the Gaze of the Gods was too complex for what it brought to the table. It saw play maybe once a battle and would always require checking the book because the table, especially the secondary effects, was hard to memorize. Relatedly, Trolls have lost Warped Regeneration.

L’œil des dieux a été simplifié, le personnage peut relancer tous ses dés pour toucher et blesser le tour suivant après avoir tué un monstre/personnage en défi. Les troll n'ont plus l'oeil des dieux quand ils réusinent leurs saves.

3. Complete overhaul of Magical Items and Gifts. This was the #1 priority for the ABC, as they felt that when the book was first published there was not enough time to design the items properly. Many of the old gifts/items were removed and some of the ones that stayed have been changed. It's only a Sneak Peak so we're not going to lay it all out, but some of the important changes are:

   Nine Tailed Standard now only gives non-Skirmish infantry +1 Movement, but its price has dropped and the bubble effect is still there.
   Out of the four god-specific banners, all of them but the Banner of Transmutation are available for 25 pts.
   All the Dark Gods have a separate dedicated gift now - 3 of them are old gifts, but one is completely new.
   The Once-Chosen gift is back!

Some of the gifts and items that were removed entirely are:

   Crushing Strength
   Blessed by the Dark Gods
   Dagger of Change
   Beguiling Chains

Changements dans les OM et des dons du chaos.

4. Lust Ubermark gives Skirmish and +2 Movement to Chosen and Once-Chosen, but only starting-size units are able to take this upgrade (10 for Chosen and 3 for Once-Chosen). Since the old Lust-marked Chosen hardly ever saw play, we tried a bit of outside-of-the-box thinking and gave it a more flavorful function which was in line with the general concept for Marks and hopefully could also open a new playstyle. That's right: Uberfallen.

Les élus et les "élus monstrueux" avec la marque de Slaanesh gagneraient +2 en mouvement et tirailleurs.

5. Monster Mash with Daemon Prince, Elder Dragon Centaur and 2x2 Crushers was dominating tournament lists and with the changes happening across the board had to be addressed. Fielding this setting in the standard formats is still possible but not with full kit anymore. The flying version was also limited in that WDG can now only field a maximum of 2 Large Targets with Fly, though as always there are upgrades allowing you to circumvent this rule.

Limitations sur les monstres volants qui dominaient toujours les tournois

6. Core Wasteland Chariots were too obvious a choice for the standard WDG playstyles and were moved to special. However, this came with returning them to their elite T5 status and with the option to play them in core if you field your General on a Chariot. Another change, prompted by community feedback, is that the Chariot profiles were merged with the Mauler Chariot, which is now an upgrade that increases the chariot's survivability but limits its speed. These can't be taken as core, though.

Remise du char en unité spéciale, mais regagne endurance 5, un général monté sur char rendrait ce type de troupe en base.

7. Wrath Priest was rarely seen, even in mono-Wrath lists, and as a result was heavily buffed. At the start of the game the player can choose one of the three Special Rules, once of which allows the model to count as a Wizard Master for dispelling if no friendly wizards are present on the battlefield.

Les prêtre de khorne sont rarement joués, ils vont être augmenté en donnant des améliorations à choisir au début du jeu dont un est la capacité à être géré comme un seigneur sorcier niveau dissipation.

8. Hellcannon has gotten a redesign too. We streamlined the unbreakable option with the Daemon Prince and simplified the overall design a bit. Now it has Movement 4 and two modes of fire: if it doesn't move it has longer range and higher Strength. The -1 Ld penalty for panic is gone, but the panic test is still obligatory if it inflicts a casualty.

Le canon apocalypse a mouvement de 4 et s'il ne bouge pas il gagne une meilleure porté et une meilleure force. Le -1 au test de Cd est viré, mais la cible continu de faire des tests au moindre pv perdu.

9. The WDG heroes and units have very strong natural protection and the mechanic of stacking the Ward Saves globally was pushing their defense over the top. With the new version the Battle Shrine aura is only 6" and it grants Hard Target to all non-LT units. The Change Ubermark has lost the 6+ Ward Save but it gained the Dagger of Change abilities instead to further emphasize the concept behind the Mark.

Les GdC sont considérés comme ayant trop de défenses. Les élus marqués de Tzeentch perdent leur save invu de 6+ mais ils gagnent la règle de la dague du changement. J'ai pas très bien compris l'idée de ce concept,  la dague du changement est un bonus pour sorcier, pas pour unité

10. The Giant got some love too and with the new draft is able to unleash some Pink Fire at the opponent.

Le géant aura des trucs sympa et pourra balancer du "Feu rose" sur l'adversaire
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Seigneur Conspirateur du Changement

Nombre de messages : 419
Date d'inscription : 28/12/2015

Feuille de personnage
Dieu(x) Vénéré(s): Tzeentch, Olric

La v0.99 des livres d'armées Empty
MessageSujet: Re: La v0.99 des livres d'armées   La v0.99 des livres d'armées Icon_minitimeJeu 10 Mar 2016, 15:19

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